It integrates innovative mechanic design into the mature gameplay framework, showing a unique creative direction. It is suggested to deepen the characteristic system in the subsequent iterations to form a more distinct differentiation advantage. Lack of progress markers when demonstrating more than 3 steps in a row. It is recommended to add a '1/3' type step counter in the upper left corner of the step guide interface, and allow quick jump steps through gesture sliding, taking into account learning efficiency and autonomy
The protagonist of this game is a chef image, with exaggerated expressions and chef hat, image cartoon, easy to attract players. And provide "QUIT" and "RESET" buttons, convenient for players to quit or reset the game at any time, improve playability and user experience. Important information is highlighted in red, and buttons are beige or light, which contrasts well with the background and allows players to quickly identify key elements. In addition, the background trees are dense and of similar height, which lacks the sense of hierarchy and depth. If you can add some terrain changes or perspective blur effects, the scene will be more rich.
This game uses bright color matching, green trees and blue sky complement each other, creating a lively game environment, the overall atmosphere is relaxed and fun. At the same time, each key has sound feedback, which clearly lets the player know whether they have successfully clicked, improving the user experience. In the main screen, a chef shakes a kitchen knife in his hand, which is both lively and interesting, and fits the theme of the game. However, the control buttons (U, L, D, R) are positioned to the left, which may affect the fluency of the operation. It is recommended to optimize the layout to make it more suitable for the player's operation habits.
This is just the initial template for a game. Overall, the color scheme is harmonious and the focus is clear. The navigation of the main menu interface includes three game function buttons, which provide visual and auditory feedback when clicked. In addition, the BEGIN button can directly jump to the game interface. But the setting and help buttons should be followed up with functional feedback. Additionally, a sound switch function can be added to the main menu navigation. The design of the game's main interface control panel is simple, but for easier understanding, the button text can be changed to patterns. At the same time, reset can be added to the navigation bar, along with settings and sound functions.
Comments
Log in with itch.io to leave a comment.
It integrates innovative mechanic design into the mature gameplay framework, showing a unique creative direction. It is suggested to deepen the characteristic system in the subsequent iterations to form a more distinct differentiation advantage. Lack of progress markers when demonstrating more than 3 steps in a row. It is recommended to add a '1/3' type step counter in the upper left corner of the step guide interface, and allow quick jump steps through gesture sliding, taking into account learning efficiency and autonomy
The protagonist of this game is a chef image, with exaggerated expressions and chef hat, image cartoon, easy to attract players. And provide "QUIT" and "RESET" buttons, convenient for players to quit or reset the game at any time, improve playability and user experience. Important information is highlighted in red, and buttons are beige or light, which contrasts well with the background and allows players to quickly identify key elements. In addition, the background trees are dense and of similar height, which lacks the sense of hierarchy and depth. If you can add some terrain changes or perspective blur effects, the scene will be more rich.
This game uses bright color matching, green trees and blue sky complement each other, creating a lively game environment, the overall atmosphere is relaxed and fun. At the same time, each key has sound feedback, which clearly lets the player know whether they have successfully clicked, improving the user experience. In the main screen, a chef shakes a kitchen knife in his hand, which is both lively and interesting, and fits the theme of the game. However, the control buttons (U, L, D, R) are positioned to the left, which may affect the fluency of the operation. It is recommended to optimize the layout to make it more suitable for the player's operation habits.
This is just the initial template for a game. Overall, the color scheme is harmonious and the focus is clear. The navigation of the main menu interface includes three game function buttons, which provide visual and auditory feedback when clicked. In addition, the BEGIN button can directly jump to the game interface. But the setting and help buttons should be followed up with functional feedback. Additionally, a sound switch function can be added to the main menu navigation. The design of the game's main interface control panel is simple, but for easier understanding, the button text can be changed to patterns. At the same time, reset can be added to the navigation bar, along with settings and sound functions.